Building incredible multiplayer games since 2012.

Archive for the development Category

Custom, game-agnostic Streamote tools for broadcasters

We’re excited to introduce some new Streamote features that allow you to create your own custom voting, betting, and bingo—no matter what you’re streaming! Many of you have told us that you love Streamote’s functionality (no more cluttered Twitch chat!), but wish you could use it for more than just […]

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Environment Creation for Streamline (for GameCon and beyond…)

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Design-side Level Creation for Streamline (and the Delights Thereof)

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Making a Platformer in Construct 2

Kristen Mukai

This year, I was lucky enough to be selected as an Intel Scholar and attend the Two5Six conference in New York, where I took a game design workshop from Code Liberation. Part of this workshop used a free game-making program called Construct 2. For someone like myself […]

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GDC Europe – Doing it Live!

Seth Sivak

Last week I was lucky enough to give a talk at GDC Europe in Cologne, Germany (here are the slides from the talk). This presentation was very important to me because it brings to light a game development process that I have been trying to perfect for […]

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