Building incredible multiplayer games since 2012.

Posts Tagged haxe

hxInflate – New Open Source Haxe Serialization Library

Dan Ogles

  I’m pleased to announce our newest open-source library, hxInflate. This is a Haxe library for serializing and unserializing objects, for the purpose of storing them on disk or in a database. Haxe comes with its own Serializer and Unserializer classes, which are adequate for many tasks. […]

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Making Zombies Run (Fast) in Haxe

Dan Ogles

As we’ve talked about before, we use the Haxe programming language at Proletariat. This allows us to write the same code and translate it to multiple languages: C# in Unity and Javascript for our Node.js servers. One question I often hear from developers when I talk about this […]

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World Zombination Tools Roundup

Seth Sivak

TL;DR The Boston Unity Group presentation can be found here Our web-based Unity console tool (CUDLR) is here Our library for using Haxe and Unity (HUGS) can be found here On Tuesday, April 14, Dan Ogles and I gave a talk at the Boston Unity Group monthly […]

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Goodbye munit

“Wise programmers pay attention to making their test suites fast, so they can be run often without interrupting concentration.” – Eric S. Raymond[1] Recently we refactored our entire unit testing suite; replacing the munit cross-platform testing library with our new haxe-nodeunit library. Over the last few months […]

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Free HUGS!

In my last post, I discussed why Proletariat chose to use Haxe and Unity together to build World Zombination. Now, I’d like to introduce you to the Haxe library we built that allows you to write Unity code: HUGS. We’re making it freely available on GitHub so […]

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