Building incredible multiplayer games since 2012.

Posts Tagged artist

Background Check

Damon Iannuzzelli

World Zombination continually evolves as new features are a­­dded, old structures excised, and stats are rebalanced behind the Wizard’s curtain. Development often occurs at a dizzying pace and sometimes our shortcuts to shipping features fall short of feeling integrated into the game. Enter key art. Set piece […]

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Iconolater

Mike Soltoff

Heyooo—Mike the UI guy here again for another installment of “How I Make Stuff,” brought to you by 1369 coffee and the peanut butter sandwich I just ate. Today’s topic is: Icons. What are they? Who are they? Where do they come from? What do they want? Inquiring minds want to know. […]

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Let’s fight this one Co-Op: my thoughts on online harassment and the responsibilities we have to each other

Most of us participate in development streams here at Proletariat. We do them at the same time every week. We’re working on the same project, using the same stream service, webcam, everything. All things are equal. And we all get trolls. It’s the internet. It’s Twitch. “That’s […]

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We’ll do it live! (adventures in live development streaming)

Hey everyone, I’m Lauren, and I’m an artist here at Proletariat. I’ve done a lot of development live streams for our game World Zombination recently, so I wanted to talk a little about them—why we stream, what my experience with them has been, and how to make […]

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