Building incredible multiplayer games since 2012.

Archive for the World Zombination Category

Creating the Mythic Units

Damon Iannuzzelli

Maybe you’re already a proud commander of the rarest Survivors and Infected. The rest of us (author included) are still pining after the possibility of deploying new Mythic Units. In our last release (World Zombination 3.5), we added a full roster of powerful Mythic rarity Units—one for […]

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Squidfingers 2.0 (free animation rig)

Sterling Reames

We’ve been hard at work on all the new units (eight of them!) coming in the impending 3.4 update of World Zombination, and with that release quickly approaching, we thought the best way to celebrate would be to release the newly updated character rig we used to […]

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Making Zombies Run (Fast) in Haxe

Dan Ogles

As we’ve talked about before, we use the Haxe programming language at Proletariat. This allows us to write the same code and translate it to multiple languages: C# in Unity and Javascript for our Node.js servers. One question I often hear from developers when I talk about this […]

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World Zombination’s Feedback Loop

Gordon Ryan

World Zombination—like many larger MMOs and a variety of other online games—is a living, growing piece of software. While it’s been available to the world since February 2015, we’re still working diligently to add features and make adjustments that we think will improve player experience and boost […]

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New Units: Meet the Slugger and Chef!

Damon Iannuzzelli

We love adding new units to World Zombination and in upcoming updates, we are going to introduce a slew of new ones for both the Infected and the Survivors. I could reveal all of them, but I’d be ruining the surprise. However, if we can keep this […]

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