Building incredible multiplayer games since 2012.

Archive for the tools Category

World Zombination Tools Roundup

Seth Sivak

TL;DR The Boston Unity Group presentation can be found here Our web-based Unity console tool (CUDLR) is here Our library for using Haxe and Unity (HUGS) can be found here On Tuesday, April 14, Dan Ogles and I gave a talk at the Boston Unity Group monthly […]

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Proletariat’s Live Streaming Rig

Gordon Ryan

If you haven’t noticed, we like to live stream. A lot. In fact, we’re on Twitch three times each week (possibly four, soon…more on that later). We’ve been doing it since very early in World Zombination’s development history—the first recording I could find in our YouTube archives […]

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NGUI Depth Sorting

Dan Ogles

This post contains free tools from Proletariat to solve an NGUI sorting issue we encountered in developing World Zombination. Get MonoBehaviour for sorting Renderers against NGUI widgets here Get UIPanel change here Read on for instructions and more information! Like many Unity games, World Zombination uses the […]

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Free HUGS!

In my last post, I discussed why Proletariat chose to use Haxe and Unity together to build World Zombination. Now, I’d like to introduce you to the Haxe library we built that allows you to write Unity code: HUGS. We’re making it freely available on GitHub so […]

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Choosing a development stack for World Zombination

This is the first in a series of technical posts about our development choices and process at Proletariat. TL; DR: If you want to write code once and run it on multiple platforms, check out Haxe. We’ll also be releasing many of our internal tools and source […]

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