Building incredible multiplayer games since 2012.

Archive for the games industry Category

Real Talk: Games Are Hard To Make

Seth Sivak

At Proletariat, we have done our best to be as transparent and open as possible with our community about the development of World Zombination. That is why I want to spend a little time explaining why our next major release (which we’ve been calling 2.0) has taken […]

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Thanks, Boston FIG!

This past weekend, we packed up our bags and went all the way to the Boston Festival of Indie Games (which was actually just down the street from our office). We demoed World Zombination at the festival last year, but both the game and the event have […]

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Check out “Zombies Are So Dead” on Medium

In this week’s blog post, Seth talks about his initial aversion to zombies, the opportunities taking on a huge theme like that lends to a game, dealing with criticism from players, and how we’ve turned World Zombination into something new. We posted it on Medium so that […]

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Kids These Days

Hi Internet, I’m Lauren, and I work as an artist here at Proletariat. Recently, Kristen and I had the chance to attend the Computer Clubhouse Teen Summit at the Museum of Science. So what does that all mean? The Computer Clubhouse is an international community of 100 […]

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It takes a village…

Seth Sivak

At the end of this post, you can find the latest Harmonix podcast where we talk about our new office. With exciting changes and new additions, we recently outgrew our shared office space at Intrepid Labs and decided to move Proletariat into the same office as Harmonix. […]

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