Building incredible multiplayer games since 2012.

Archive for the games industry Category

Proletariat Celebrates International Women’s Day 2017

Hey everyone! Today marks a very important occasion—it’s International Women’s Day, a global day dedicated to celebrating the achievements of women everywhere. While there are countless women whose achievements inspire us on a daily basis (hi, Mom!), we thought this would be a great opportunity to highlight […]

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GDC Europe – Doing it Live!

Seth Sivak

Last week I was lucky enough to give a talk at GDC Europe in Cologne, Germany (here are the slides from the talk). This presentation was very important to me because it brings to light a game development process that I have been trying to perfect for […]

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Scientific Method and Game Design

Seth Sivak

Last night I gave a talk at the Boston Post Mortem meetup covering a topic that I think is very important to how Proletariat designs and builds games. The core of the talk walks through three examples of specific features that we built during the development, beta, […]

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Boston, you’re our home (OR, What it means to be a local company)

Kristen Mukai

Every once and a while, we are asked to give talks or participate in local events at schools, and whenever possible, we are happy to oblige. Not only because it’s fun and the responsible adults there usually have free candy, but as a Boston-based company, we have […]

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World Zombination Tools Roundup

Seth Sivak

TL;DR The Boston Unity Group presentation can be found here Our web-based Unity console tool (CUDLR) is here Our library for using Haxe and Unity (HUGS) can be found here On Tuesday, April 14, Dan Ogles and I gave a talk at the Boston Unity Group monthly […]

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