Building incredible multiplayer games since 2012.

Archive for the game design Category

Design-side Level Creation for Streamline (and the Delights Thereof)

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Making a Platformer in Construct 2

Kristen Mukai

This year, I was lucky enough to be selected as an Intel Scholar and attend the Two5Six conference in New York, where I took a game design workshop from Code Liberation. Part of this workshop used a free game-making program called Construct 2. For someone like myself […]

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GDC Europe – Doing it Live!

Seth Sivak

Last week I was lucky enough to give a talk at GDC Europe in Cologne, Germany (here are the slides from the talk). This presentation was very important to me because it brings to light a game development process that I have been trying to perfect for […]

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