Building incredible multiplayer games since 2012.

Archive for the engineering Category

hxInflate – New Open Source Haxe Serialization Library

Dan Ogles

  I’m pleased to announce our newest open-source library, hxInflate. This is a Haxe library for serializing and unserializing objects, for the purpose of storing them on disk or in a database. Haxe comes with its own Serializer and Unserializer classes, which are adequate for many tasks. […]

Read More

Making Zombies Run (Fast) in Haxe

Dan Ogles

As we’ve talked about before, we use the Haxe programming language at Proletariat. This allows us to write the same code and translate it to multiple languages: C# in Unity and Javascript for our Node.js servers. One question I often hear from developers when I talk about this […]

Read More

NGUI Depth Sorting

Dan Ogles

This post contains free tools from Proletariat to solve an NGUI sorting issue we encountered in developing World Zombination. Get MonoBehaviour for sorting Renderers against NGUI widgets here Get UIPanel change here Read on for instructions and more information! Like many Unity games, World Zombination uses the […]

Read More

The Zen of Sublime Text Configuration

Geoff Pitsch

Howdy, Geoff here! I do the monthly stream “The Geoff and Joe Show,” in which we write real code for World Zombination and answer questions about programming and game development. We have a lot of fun doing it, and if you have any curiosity about what it’s […]

Read More

Real Talk: Games Are Hard To Make

Seth Sivak

At Proletariat, we have done our best to be as transparent and open as possible with our community about the development of World Zombination. That is why I want to spend a little time explaining why our next major release (which we’ve been calling 2.0) has taken […]

Read More
Page 1 of 3123

On Twitter