Building incredible multiplayer games since 2012.

Archive for the development Category

The Zen of Sublime Text Configuration

Geoff Pitsch

Howdy, Geoff here! I do the monthly stream “The Geoff and Joe Show,” in which we write real code for World Zombination and answer questions about programming and game development. We have a lot of fun doing it, and if you have any curiosity about what it’s […]

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Happy World Zombination Updatesgiving!

Kristen Mukai

This World Zombination Updatesgiving, we’re thankful for: This new World Map, which makes it easy to access guild raids, missions, world events, and PvP from one easy location: …and the new Campaign UI, which shows us our progress as we work toward Survivor and Infected rewards, including […]

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WZ Rig Update: Textures for everyone!

Sterling Reames

Thank you all for showing interest in the World Zombination character animation rig! Over the last year, we’ve gotten a lot of feedback, and we’ve heard you loud and clear. That’s why we’ve decided it’s time to give the people what they want…TEXTURES!!!! Also worth mentioning is […]

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Background Check

Damon Iannuzzelli

World Zombination continually evolves as new features are a­­dded, old structures excised, and stats are rebalanced behind the Wizard’s curtain. Development often occurs at a dizzying pace and sometimes our shortcuts to shipping features fall short of feeling integrated into the game. Enter key art. Set piece […]

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World Zombination Beta Update – October 2014

Kristen Mukai

We’ve got another great batch of features for you World Zombination beta players in the upcoming update. And in addition to that, we’ve got crash fixes.  When you make as many big changes to a game as we did with the 2.0 update, issues often crop up […]

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