Building incredible multiplayer games since 2012.

Archive for the development Category

World Zombination’s Feedback Loop

Gordon Ryan

World Zombination—like many larger MMOs and a variety of other online games—is a living, growing piece of software. While it’s been available to the world since February 2015, we’re still working diligently to add features and make adjustments that we think will improve player experience and boost […]

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New Units: Meet the Slugger and Chef!

Damon Iannuzzelli

We love adding new units to World Zombination and in upcoming updates, we are going to introduce a slew of new ones for both the Infected and the Survivors. I could reveal all of them, but I’d be ruining the surprise. However, if we can keep this […]

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A New Challenger Appears!

Damon Iannuzzelli

World Zombination is now POST LAUNCH! So, the game’s done right? Nope. Not at all. We’re just getting started really, and in our upcoming update we’ll be adding the first of many new units to the game! The Horde goes Boom! Given the Infected’s unorthodox mastery of […]

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Under the Re-Skin

Mike Soltoff

With the latest release (last week’s global launch, v3.1), players saw a vastly different look and feel to the World Zombination UI. Almost every screen and UI element has been reworked in some way, ranging from simple visual changes to large-scale layout updates. You’re probably asking why […]

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And now a word from our sponsors…

Seth Sivak

­­During our weekly Twitch streams, I often get asked where the money to run Proletariat and fund World Zombination comes from. I’m happy to shed light on the topic, as we are lucky to have partnered with excellent investors to close out our Series A round of […]

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