Building incredible multiplayer games since 2012.

Archive for the Community Category

Boston, you’re our home (OR, What it means to be a local company)

Kristen Mukai

Every once and a while, we are asked to give talks or participate in local events at schools, and whenever possible, we are happy to oblige. Not only because it’s fun and the responsible adults there usually have free candy, but as a Boston-based company, we have […]

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Proletariat’s Live Streaming Rig

Gordon Ryan

If you haven’t noticed, we like to live stream. A lot. In fact, we’re on Twitch three times each week (possibly four, soon…more on that later). We’ve been doing it since very early in World Zombination’s development history—the first recording I could find in our YouTube archives […]

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Our favorite moments from PAX East 2015

Gordon Ryan

What a weekend! PAX East was exciting, exhausting, exhilarating, and about a thousand other adjectives that begin with the letter E. This is what it looked like: Our booth got a ton of visitors. And we did a ton of World Zombination demos. And a ton of […]

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Looking back on World Zombination

Kristen Mukai

Now that the launch of World Zombination is almost here (February 19, 2015!) we decided to take a look back. I asked the team to say something about their individual experiences. I think I know what our zombies feel like…but in a good way! Over the course […]

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And now a word from our sponsors…

Seth Sivak

­­During our weekly Twitch streams, I often get asked where the money to run Proletariat and fund World Zombination comes from. I’m happy to shed light on the topic, as we are lucky to have partnered with excellent investors to close out our Series A round of […]

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