Building incredible multiplayer games since 2012.

Archive for the Community Category

Proletariat Celebrates International Women’s Day 2017

Hey everyone! Today marks a very important occasion—it’s International Women’s Day, a global day dedicated to celebrating the achievements of women everywhere. While there are countless women whose achievements inspire us on a daily basis (hi, Mom!), we thought this would be a great opportunity to highlight […]

Read More

Making a Platformer in Construct 2

Kristen Mukai

This year, I was lucky enough to be selected as an Intel Scholar and attend the Two5Six conference in New York, where I took a game design workshop from Code Liberation. Part of this workshop used a free game-making program called Construct 2. For someone like myself […]

Read More

hxInflate – New Open Source Haxe Serialization Library

Dan Ogles

  I’m pleased to announce our newest open-source library, hxInflate. This is a Haxe library for serializing and unserializing objects, for the purpose of storing them on disk or in a database. Haxe comes with its own Serializer and Unserializer classes, which are adequate for many tasks. […]

Read More

How Proletariat Handles Support

Last week, our community director Gordon talked about how we handle World Zombination’s Feedback Loop. Players frequently reach out to let us know what they like about the game and to suggest improvements, and we take all of this into account as we continue to make the […]

Read More

World Zombination’s Feedback Loop

Gordon Ryan

World Zombination—like many larger MMOs and a variety of other online games—is a living, growing piece of software. While it’s been available to the world since February 2015, we’re still working diligently to add features and make adjustments that we think will improve player experience and boost […]

Read More
Page 1 of 41234

On Twitter