Building incredible multiplayer games since 2012.

Boston, you’re our home (OR, What it means to be a local company)

Kristen Mukai

Boston, you’re our home (OR, What it means to be a local company)

Every once and a while, we are asked to give talks or participate in local events at schools, and whenever possible, we are happy to oblige. Not only because it’s fun and the responsible adults there usually have free candy, but as a Boston-based company, we have a responsibility to be involved with our community. This manifests not only in school visits and afterschool programs, but also mentorship in game development programs like Mass DiGi, free game development talks, and fundraising for the Boston Children’s Hospital through Extra Life. We are always looking for more ways to be involved in our community, so please contact me if you want to talk about an opportunity!

Recently, Proletariat team members Josh, Carter, and I went to visit a local middle school’s “Nerds Rule” afterschool club. First off, how great is it that the Nerds Rule Club is even a thing? All we had after school when I was growing up was like, newspaper and debate. I took debate because I am bad at writing and good at yelling. Secondly, there were 15-20 students there—WILLINGLY—after school on a Friday, actually listening to us talk about our jobs. They had great questions about how games are made and what it’s like to work in the industry. I think we were more impressed with them than they were with us. Sometimes you think all teenagers are scary, miniature adults with bad attitudes and smartphones that are cooler than yours and forget that they are actually ambitious, curious, knowledge-sponges. So, thanks, kids, for making me feel real bad about myself.

They were bribed with Starbursts to pose for this picture.

They were bribed with Starbursts to pose for this picture.

Aside from fun-sized candy and reality checks, we do personally benefit from these experiences. We’re a new game studio and still trying to put together the best team and build the best culture possible. While Boston is a great city for tech companies, we could use more. It’s always bittersweet when a talented game industry professional leaves Boston for a job in San Francisco. If any of these students decide to become awesome programmers, artists, designers, QA testers, community managers, or…whatever else Proletariat may need in the future, we would love to talk to them.

You can check out some of the past posts on community events here:


Kristen Mukai
Media Lady / Associate Producer

  1. Dear Kristen,

    After reading your post, I must say I am impressed by your commitment to the community. I am sure that your contact with these young people will inspire them to work hard towards ‘untraditional’ goals in the industry.

    I recently had feedback (from a friend who has a brother in the industry), that said that big money does not have to be made by pushing big online purchases for upgrades, etc.

    As an outsider looking in (and as an avid part-time gamer), I feel even more compelled to contribute my hard earned dollars towards your company.

    Thank you for your continued investment in our community. Although I am from Australia, your contact with this school has been felt half-way across the world.

    All the best to you and your company in your future endeavours.

    Faithfully yours,

    Ed Fearless

    • Hi Ed!

      Thanks a lot for leaving this comment. We’ve seen firsthand how important it is for people who are interested in games or science and technology to have others around to collaborate with. It’s not easy to build a big idea on your own. I’m sure it is the same in your city and around the world. I hope someday we make it to Australia, and not just in Sydney guild raids!

      Thanks again,

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