Building incredible multiplayer games since 2012.

Careers

Proletariat is a Boston-based startup built by game-industry veterans from Harmonix, Turbine, Media Molecule, and Insomniac. We lovingly handcraft engaging gaming experiences, focusing on creating great multiplayer games. Like the original revolution, Proletariat rises up to wrest game development from big industry and return it to the people—and we’re looking for some awesome people to help us do it!

Even if you don’t see a specific role for you, we’re always happy to receive job inquiries from talented people who are interested in working for us. Proletariat is a well-funded, venture-backed startup that offers attractive salary, benefits, and equity for qualified candidates. Contact careers@proletariat.com if you are interested in joining the revolution!

For more information, meet our team and check out our current projects: World Zombination, a tower defense MMO named “Editor’s Choice” on the App Store that features massive zombie hordes, and Streamline, our currently in-development multiplayer action game that is the first in a new genre of Stream First games that uses live streaming as a platform and pushes the frontier of audience interaction.

PRODUCT MANAGEMENT


Director of Product

Proletariat’s Product Manager is a key leader in product development. This person understands the ecosystem through extensive market research, and works with Proletariat’s leads and the product team to create a product vision that executes the company’s strategy. They communicate and define a product vision for the development team, and direct the team throughout feature development. The Product Manager is responsible for the success of the feature and project, from design to development to post release analysis.

Responsibilities:

  • Own key business priorities like user growth or important partnerships.
  • Propose, specify, manage, and analyze new features and experiments for Proletariat’s games and services.
  • Work within a multidisciplinary team throughout the entire design, build, test, and release process.
  • Lead key development efforts like roadmap planning, market research, business metrics analysis, A/B testing, and user testing.

Requirements:

  • Years of experience in consumer facing software development, whether Product Management or any related role.
  • BA/BS in a technology, business related or analytical discipline.
  • Fluency in basic consumer based software metrics like DAU, retention, and k-factor. Comfortable reading and interpreting (but not necessarily building) data driven reports from sources like Google Analytics or Tableau.

Bonus points:

  • Experience writing code yourself, whether in school or afterwards.
  • Deeper understanding of consumer analytics, including building metrics based reports directly. Even more bonus points for fluency in SQL.
  • Familiarity with statistics, particularly in evaluating a/b tests and similar experiments.
  • Interest in streaming through sites like Twitch, Youtube, or Facebook live. More bonus points for broadcasting video yourself!
  • Interest in games, particularly PC games and eSports.
  • Additional education in any related discipline, including an MBA.

ART


Animator

Proletariat is currently looking for an on-site, full time Animator who can create gorgeous animations of 3D characters, props, cameras, and other visual effects. The ideal candidate loves bringing digital visuals to life in motion, has a portfolio of great work to prove it, is skilled at collaborating and communicating with team members from other disciplines, and loves taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small animation test.

Responsibilities:

  • Create and integrate hand-keyed, game-ready animation.
  • Work with game editor tools to create blended animation sequences and other high quality animated effects.
  • Collaborate with our Art Director, 3D Artists, Game Designers, and Software Engineers to build beautiful animation that meets gameplay challenges, technical requirements, and deadline constraints.

Requirements:

  • 3+ years of professional 3D animation experience.
  • Demonstrated expertise in animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal.
  • Experience animating body mechanics and facial acting.
  • Experience rigging characters, retargeting skeletons and animation, and using blendshapes in Maya.
  • Strong understanding of creating real-time animation content for video games. Must be able to apply basic concepts of algebra and geometry.
  • Experience working in an iterative, agile environment with limited models of standardization.
  • Excited to improve visual skills and learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback.
  • Enjoys playing a wide variety of games.

Bonus points:

  • Experience with highly technical aspects of animation in Maya (sophisticated character rigging, mel/python scripting).
  • Experience with Unreal development tools.
  • Experience with 2D animation.
  • Game development experience.

Technical Animator

Proletariat is currently looking for an on-site, full-time Technical Animator who can define the character pipeline for our future game projects. The ideal candidate loves building polished character rigs, animations, fluid asset pipelines, and character behavior graphs. You are also skilled at collaborating and communicating with team members from other disciplines and love taking ownership on projects. Applicants should submit a resume and current portfolio of work. Qualified applicants may be expected to complete a small technical animation test.

Responsibilities:

  • Build and maintain character rigging pipelines.
  • Work with game editor tools to create blended animation sequences, behavior graphs, and animation montages.
  • Collaborate with our Art Director, 3D Artists, Animators, Game Designers, and Software Engineers to build beautiful characters and other assets that meet gameplay challenges, technical requirements, and deadline constraints.
  • Manage flow of external animation assets.

Requirements:

  • 3+ years of professional animation experience.
  • Demonstrated expertise in animation principles including squash and stretch, timing and motion, anticipation, staging, weight, and appeal.
  • Experience rigging for body mechanics and facial acting, retargeting skeletons/animations, and using blendshapes in Maya.
  • Experience using and editing motion capture data.
  • Experience scripting via mel, python, or other similar languages.
  • Experience working in an iterative, agile environment with limited models of standardization.
  • Excited to improve visual skills and learn new techniques and applicable technology.
  • Self-directed, receptive to critique and feedback.
  • Enjoys playing a wide variety of games.

Bonus points:

  • Experience with Unreal development tools.
  • Experience with 2D animation.
  • Experience with particle systems and animating VFX.
  • Game development experience.

ENGINEERING


Build and Release Engineer

Proletariat is seeking a Build and Release Engineer to join the team of our current game in development, Streamline. This individual will work closely with Engineering, QA, and Art teams and will be responsible for automating the build and deployment of our products in multiple environments. We are looking for someone who is a detail-oriented perfectionist, with experience designing, maintaining, and optimizing build and deploy systems.

Responsibilities:

  • Maintain and optimize tools to automate the build, test, and deployment of software in an agile development environment.
  • Own and maintain scripts to deploy our products and services to multiple environments, including production.
  • Collaborate with development teams to make sure all build and deployment needs are met.
  • Build dashboards to provide visibility into the health of environments.
  • Document the build and release processes and train development teams in how to use the tools effectively.

Requirements:

  • 3 years build and release management experience.
  • Professional experience working as a DevOps, Build and Release Engineer.
  • Experience with Jenkins or other continuous integration systems.
  • Experience with Ant, Make, or other build tools.
  • Experience with Git, Perforce, or other source control management systems.
  • Experience with AWS, Google Cloud, Azure, or other cloud providers.
  • Skill with scripting languages: Bash, Python, Ruby.
  • Skill with Chef or Puppet or other configuration management tools.

Bonus points:

  • Experience with Docker.
  • Experience with Git LFS.

Interested in joining the team? Email us!

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