Building incredible multiplayer games since 2012.


Gordon Ryan

Our favorite moments from PAX East 2015

What a weekend! PAX East was exciting, exhausting, exhilarating, and about a thousand other adjectives that begin with the letter E. This is what it looked like: Our booth got a ton of visitors. And we did a ton of World Zombination demos. And a ton of […]

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Damon Iannuzzelli

A New Challenger Appears!

World Zombination is now POST LAUNCH! So, the game’s done right? Nope. Not at all. We’re just getting started really, and in our upcoming update we’ll be adding the first of many new units to the game! The Horde goes Boom! Given the Infected’s unorthodox mastery of […]

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Mike Soltoff

Under the Re-Skin

With the latest release (last week’s global launch, v3.1), players saw a vastly different look and feel to the World Zombination UI. Almost every screen and UI element has been reworked in some way, ranging from simple visual changes to large-scale layout updates. You’re probably asking why […]

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Kristen Mukai

Looking back on World Zombination

Now that the launch of World Zombination is almost here (February 19, 2015!) we decided to take a look back. I asked the team to say something about their individual experiences. I think I know what our zombies feel like…but in a good way! Over the course […]

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Seth Sivak

And now a word from our sponsors…

­­During our weekly Twitch streams, I often get asked where the money to run Proletariat and fund World Zombination comes from. I’m happy to shed light on the topic, as we are lucky to have partnered with excellent investors to close out our Series A round of […]

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