Building incredible multiplayer games since 2012.


Gordon Ryan

World Zombination’s Feedback Loop

World Zombination—like many larger MMOs and a variety of other online games—is a living, growing piece of software. While it’s been available to the world since February 2015, we’re still working diligently to add features and make adjustments that we think will improve player experience and boost […]

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Kristen Mukai

Boston, you’re our home (OR, What it means to be a local company)

Every once and a while, we are asked to give talks or participate in local events at schools, and whenever possible, we are happy to oblige. Not only because it’s fun and the responsible adults there usually have free candy, but as a Boston-based company, we have […]

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Seth Sivak

World Zombination Tools Roundup

TL;DR The Boston Unity Group presentation can be found here Our web-based Unity console tool (CUDLR) is here Our library for using Haxe and Unity (HUGS) can be found here On Tuesday, April 14, Dan Ogles and I gave a talk at the Boston Unity Group monthly […]

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Gordon Ryan

Proletariat’s Live Streaming Rig

If you haven’t noticed, we like to live stream. A lot. In fact, we’re on Twitch three times each week (possibly four, soon…more on that later). We’ve been doing it since very early in World Zombination’s development history—the first recording I could find in our YouTube archives […]

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Damon Iannuzzelli

New Units: Meet the Slugger and Chef!

We love adding new units to World Zombination and in upcoming updates, we are going to introduce a slew of new ones for both the Infected and the Survivors. I could reveal all of them, but I’d be ruining the surprise. However, if we can keep this […]

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