Building incredible multiplayer games since 2012.


A Culture of Iteration

The best games come from iteration, but how can we build that into our process and culture? This is something we have worked hard to create at Proletariat and we push every day to foster this culture. Here are three important steps to creating a culture of iteration […]

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Building the Medic

Explaining exactly what I do as a game artist can be a little difficult. Conversations with my family about exactly what I’m doing with my life often go something like this: Them: “So… you draw the little men right?” Me: “Yes, that’s the first step, but I […]

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Choosing a development stack for World Zombination

This is the first in a series of technical posts about our development choices and process at Proletariat. TL; DR: If you want to write code once and run it on multiple platforms, check out Haxe. We’ll also be releasing many of our internal tools and source […]

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Visual development for World Zombination

At Proletariat, we love zombies and tales of apocalyptic survival and we’re excited to be making a global-scale zombie strategy game! But how do we visually differentiate ourselves from the hordes (pun intended) of zombie games that already exist? We found that many zombie games fall into […]

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World Zombination – Prototype #1

Click on the image above or click this link to play the prototype. When we first started discussing World Zombination, we knew two things: We wanted to make a simulation strategy game We wanted the gameplay fun to watch Gameplay that is fun to watch tends to […]

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