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Josh Hufton

Balance, Rebalance, and YOU!

So, it’s that time in the game development life cycle where the proverbial poo is beginning to hit the fan. If you’ve been following our various development streams, you’ll know that we’ve been dropping hints that the end is nigh—or should I say the beginning? Yes, it’s […]

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Gordon Ryan

World Zombination has a new website!

In gearing up for the launch of World Zombination, we decided that good ol’ WorldZombination.com needed to be brought to parity with the Proletariat.com website we launched back in the heady days of summer 2014. The original WZ website was basically a static HTML homepage with links […]

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Kristen Mukai

Cutting Room Floor: Harvest Sites on the Map

Cutting Room Floor is a series that gives you a look at what didn’t make it into World Zombination. If you missed the previous post, you can check it out here. Current World Zombination players know that you can collect Rations, Supplies, Brains, and DNA in the […]

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Gordon Ryan

Starting small, ending big: World Zombination’s community in 2014

We’re back in the studio for the start of a new year and, like everyone else, I’ve been thinking a lot about what made 2014 remarkable and what 2015 has in store for us here at Proletariat. For our team, this was the first full year of […]

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Kristen Mukai

World Zombination Beta Update – December 2014

Hey World Zombination players, If you’ve been asking Santa for a WZ beta update… Well, he may be late. There’s a lot going into this update and we are planning on submitting it when the App Store reopens to developer updates after the holidays. But just in […]

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