Building incredible multiplayer games since 2012.


Kristen Mukai

Making a Platformer in Construct 2

This year, I was lucky enough to be selected as an Intel Scholar and attend the Two5Six conference in New York, where I took a game design workshop from Code Liberation. Part of this workshop used a free game-making program called Construct 2. For someone like myself […]

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Seth Sivak

GDC Europe – Doing it Live!

Last week I was lucky enough to give a talk at GDC Europe in Cologne, Germany (here are the slides from the talk). This presentation was very important to me because it brings to light a game development process that I have been trying to perfect for […]

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Damon Iannuzzelli

Creating the Mythic Units

Maybe you’re already a proud commander of the rarest Survivors and Infected. The rest of us (author included) are still pining after the possibility of deploying new Mythic Units. In our last release (World Zombination 3.5), we added a full roster of powerful Mythic rarity Units—one for […]

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Seth Sivak

Scientific Method and Game Design

Last night I gave a talk at the Boston Post Mortem meetup covering a topic that I think is very important to how Proletariat designs and builds games. The core of the talk walks through three examples of specific features that we built during the development, beta, […]

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Dan Ogles

hxInflate – New Open Source Haxe Serialization Library

  I’m pleased to announce our newest open-source library, hxInflate. This is a Haxe library for serializing and unserializing objects, for the purpose of storing them on disk or in a database. Haxe comes with its own Serializer and Unserializer classes, which are adequate for many tasks. […]

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