Building incredible multiplayer games since 2012.

Blog

Kristen Mukai

Boston, you’re our home (OR, What it means to be a local company)

Every once and a while, we are asked to give talks or participate in local events at schools, and whenever possible, we are happy to oblige. Not only because it’s fun and the responsible adults there usually have free candy, but as a Boston-based company, we have […]

Read More
Seth Sivak

World Zombination Tools Roundup

TL;DR The Boston Unity Group presentation can be found here Our web-based Unity console tool (CUDLR) is here Our library for using Haxe and Unity (HUGS) can be found here On Tuesday, April 14, Dan Ogles and I gave a talk at the Boston Unity Group monthly […]

Read More
Gordon Ryan

Proletariat’s Live Streaming Rig

If you haven’t noticed, we like to live stream. A lot. In fact, we’re on Twitch three times each week (possibly four, soon…more on that later). We’ve been doing it since very early in World Zombination’s development history—the first recording I could find in our YouTube archives […]

Read More
Damon Iannuzzelli

New Units: Meet the Slugger and Chef!

We love adding new units to World Zombination and in upcoming updates, we are going to introduce a slew of new ones for both the Infected and the Survivors. I could reveal all of them, but I’d be ruining the surprise. However, if we can keep this […]

Read More
Gordon Ryan

Our favorite moments from PAX East 2015

What a weekend! PAX East was exciting, exhausting, exhilarating, and about a thousand other adjectives that begin with the letter E. This is what it looked like: Our booth got a ton of visitors. And we did a ton of World Zombination demos. And a ton of […]

Read More
Page 1 of 1912345...10...Last »

On Twitter